(The following is simply what I have observed from livestreams and other gameplay footage)Īt the end of a mission, soldiers who are tired (basically all of them) will have a counter attached to them in a manner identical to when they are injured (Eg: Tired: 11 days) in a yellow text. Bringing a totally fatigued soldier in a pinch won't be game over, it will be just like a Shaken soldier from vanilla XCOM 2. It lowers soldier WILL, not soldier HEALTH, which is by far a less effective disincentive. Originally posted by NotSoLoneWolf:While I agree somewhat, the Fatigue system here in WotC isn't like Long War. As in, you can plainly see the consequences if you start the mission with your soldiers' health meters halved, but with the effects of low Will being hidden behind RNG rolls there are a lot of people who won't put two and two together. I mean, Firaxis has to know that some players will pretty much ignore the system because Will isn't exactly a visible thing. So while I think people who can't work around this mechanic shouldn't be playing XCOM, I don't think the entire DLC is balanced around it. While I agree somewhat, the Fatigue system here in WotC isn't like Long War. Do you people have any idea how boring and easy the game would be if you could bring all 3 faction heroes for EVERY mission without consequence? Not to mention that the entire DLC is balanced around the fatigue mechanic, jeez. (this is speaking from 300+ hours of playtime) People need to understand: XCOM is the Dark Souls of stratagy games, it's supposed to be difficult, and this mechanic gives a breath of fresh air onto the somewhat stale gameplay of XCOM 2 currently. Originally posted by Tenebris:I sincerely hope that the mechanic was hard-coded into the DLC in such a way that it's impossible for people to mod it out.
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